--マシマシュマロン
local s,id,o=GetID()
function s.initial_effect(c)
	aux.AddCodeList(c,101204051)
	--battle indestructable
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e1:SetCondition(s.indescon)
	e1:SetValue(1)
	c:RegisterEffect(e1)
	--atk limit
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetRange(LOCATION_MZONE)
	e2:SetTargetRange(0,LOCATION_MZONE)
	e2:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
	e2:SetCondition(s.indescon)
	e2:SetValue(s.atlimit)
	c:RegisterEffect(e2)
	--self spsummon
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,0))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetCode(EVENT_FREE_CHAIN)
	e3:SetRange(LOCATION_HAND)
	e3:SetCountLimit(1,id)
	e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
	e3:SetCondition(s.spcon)
	e3:SetTarget(s.sptg)
	e3:SetOperation(s.spop)
	c:RegisterEffect(e3)
	--special summon
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,1))
	e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e4:SetProperty(EFFECT_FLAG_DELAY)
	e4:SetCode(EVENT_DESTROYED)
	e4:SetCountLimit(1,id+o)
	e4:SetCondition(s.spcon2)
	e4:SetTarget(s.sptg2)
	e4:SetOperation(s.spop2)
	c:RegisterEffect(e4)
end
function s.indesfilter(c)
	return c:IsFaceup() and c:IsCode(101204051)
end
function s.indescon(e)
	return Duel.IsExistingMatchingCard(s.indesfilter,e:GetHandlerPlayer(),LOCATION_ONFIELD,0,1,nil)
end
function s.atlimit(e,c)
	return c~=e:GetHandler()
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(s.indesfilter,e:GetHandlerPlayer(),LOCATION_ONFIELD,0,1,nil) and Duel.GetTurnPlayer()~=tp
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false)
		and Duel.GetMZoneCount(tp)>0 end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function s.spcon2(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsReason(REASON_EFFECT)
end
function s.spfilter2(c,e,tp)
	return c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and (c:IsLocation(LOCATION_HAND+LOCATION_DECK) or c:IsFaceup())
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE+LOCATION_REMOVED,0,1,e:GetHandler(),e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE+LOCATION_REMOVED)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter2),tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,e:GetHandler(),e,tp)
	if g:GetCount()>0 then
		if Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) then
			Duel.Damage(1-tp,1000,REASON_EFFECT)
		end
	end
end