--娱乐法师 吸风踏球人
local s,id,o=GetID()
function s.initial_effect(c)
	aux.EnablePendulumAttribute(c)
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_PZONE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCountLimit(1)
	e1:SetTarget(s.lvtg)
	e1:SetOperation(s.lvop)
	c:RegisterEffect(e1)
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,2))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_HAND)
	e2:SetCountLimit(1,id)
	e2:SetCondition(s.spcon)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,3))
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetTarget(s.lvtg2)
	e3:SetOperation(s.lvop2)
	c:RegisterEffect(e3)
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,4))
	e4:SetType(EFFECT_TYPE_IGNITION)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCountLimit(1)
	e4:SetTarget(s.lvtg3)
	e4:SetOperation(s.lvop3)
	c:RegisterEffect(e4)
end
function s.lvfilter(c)
	return c:IsFaceup() and c:IsSetCard(0xc6) and c:IsType(TYPE_PENDULUM)
		and (c:IsLevelAbove(2) or c:GetLeftScale()>0)
end
function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.lvfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.lvfilter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	local g=Duel.SelectTarget(tp,s.lvfilter,tp,LOCATION_MZONE,0,1,1,nil)
	local tc=g:GetFirst()
	local off=1
	local ops={}
	local opval={}
	if tc:IsLevelAbove(2) then
		ops[off]=aux.Stringid(id,0)
		opval[off-1]=1
		off=off+1
	end
	if tc:GetLeftScale()>0 then
		ops[off]=aux.Stringid(id,1)
		opval[off-1]=2
		off=off+1
	end
	local op=Duel.SelectOption(tp,table.unpack(ops))
	e:SetLabel(opval[op])
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local op=e:GetLabel()
	local tc=Duel.GetFirstTarget()
	if op==1 then
		if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsLevelAbove(2) then
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_UPDATE_LEVEL)
			e1:SetReset(RESET_EVENT+RESETS_STANDARD)
			e1:SetValue(-1)
			tc:RegisterEffect(e1)
		end
	elseif op==2 then
		if tc:IsFaceup() and tc:IsRelateToEffect(e) and c:IsRelateToEffect(e) then
			local ct=tc:GetLeftScale()
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_UPDATE_LSCALE)
			e1:SetValue(ct)
			e1:SetReset(RESET_EVENT+RESETS_STANDARD)
			c:RegisterEffect(e1)
			local e2=e1:Clone()
			e2:SetCode(EFFECT_UPDATE_RSCALE)
			c:RegisterEffect(e2)
		end
	end
end
function s.cfilter(c)
	return c:IsFaceup() and c:IsSetCard(0xc6)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
		or Duel.IsExistingMatchingCard(aux.TRUE,tp,0,LOCATION_MZONE,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_FIELD)
		e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
		e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetRange(LOCATION_MZONE)
		e1:SetAbsoluteRange(tp,1,0)
		e1:SetTarget(s.splimit)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		c:RegisterEffect(e1,true)
	end
end
function s.splimit(e,c)
	return not c:IsSetCard(0xc6)
end
function s.lvtg2(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsLevelAbove(2) end
end
function s.lvop2(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsFacedown() or not c:IsRelateToEffect(e) or c:IsImmuneToEffect(e) or c:IsLevelBelow(2) then return end
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_UPDATE_LEVEL)
	e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
	e1:SetValue(-1)
	c:RegisterEffect(e1)
end
function s.lvfilter3(c)
	return c:IsFaceup() and c:IsLevel(4) and c:IsSetCard(0xc6)
end
function s.lvtg3(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.lvfilter3,tp,LOCATION_MZONE,0,1,nil) end
end
function s.lvop3(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(s.lvfilter3,tp,LOCATION_MZONE,0,nil)
	for tc in aux.Next(g) do
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetCode(EFFECT_CHANGE_LEVEL)
		e1:SetValue(5)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		tc:RegisterEffect(e1)
	end
end