--時の沈黙-ターン・サイレンス
--Coded by Lee
local s,id,o=GetID()
function s.initial_effect(c)
	aux.AddCodeList(c,101204051)
	--level up
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DISABLE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
	e1:SetTarget(s.lvtg)
	e1:SetOperation(s.lvop)
	c:RegisterEffect(e1)
	--end the battle phase
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_PRE_DAMAGE_CALCULATE)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCondition(s.bacon)
	e2:SetCost(aux.bfgcost)
	e2:SetOperation(s.baop)
	c:RegisterEffect(e2)
end
function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsFaceup() and chkc:IsLocation(LOCATION_MZONE) and c:IsControler(tp) end
	if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_LEVEL)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetValue(3)
		tc:RegisterEffect(e1)
		local ct=Duel.GetCurrentChain()
		if ct<2 then return end
		local te,tep=Duel.GetChainInfo(ct-1,CHAININFO_TRIGGERING_EFFECT,CHAININFO_TRIGGERING_PLAYER)
		if tep==1-tp and te:IsActiveType(TYPE_MONSTER) and Duel.IsExistingMatchingCard(Card.IsCode,tp,LOCATION_ONFIELD,0,1,nil,101204051) and Duel.IsExistingMatchingCard(aux.IsCodeListed,tp,LOCATION_MZONE,0,1,nil,101204051) then
			Duel.NegateEffect(ct-1)
		end
	end
end
function s.bacon(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetAttacker()
	if tc:IsControler(1-tp) then tc=Duel.GetAttackTarget() end
	if not tc then return false end
	e:SetLabelObject(tc)
	return aux.IsCodeListed(tc,101204051)
end
function s.baop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=e:GetLabelObject()
	if tc:IsRelateToBattle() then
		Duel.NegateAttack() 
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_FIELD)
		e1:SetCode(EFFECT_SKIP_BP)
		e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
		e1:SetTargetRange(1,1)
		e1:SetReset(RESET_PHASE+PHASE_END,1)
		Duel.RegisterEffect(e1,Duel.GetTurnPlayer())
	end
end