--天盃龍パイドラ
local s,id,o=GetID()
function c101204016.initial_effect(c)
	--to hand or set
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e2)
	--avoid battle damage
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetTargetRange(LOCATION_MZONE,0)
	e3:SetTarget(s.target)
	e3:SetValue(1)
	c:RegisterEffect(e3)
	--synchro effect
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(50091196,1))
	e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e4:SetType(EFFECT_TYPE_QUICK_O)
	e4:SetCode(EVENT_FREE_CHAIN)
	e4:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCountLimit(1,EFFECT_COUNT_CODE_CHAIN)
	e4:SetCondition(s.sccon)
	e4:SetTarget(s.sctarg)
	e4:SetOperation(s.scop)
	c:RegisterEffect(e4)
end
function s.thfilter(c)
	if not (c:IsSetCard(0x2a9) and c:IsType(TYPE_SPELL+TYPE_TRAP)) then return false end
	return c:IsAbleToHand() or c:IsSSetable()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	local tc=g:GetFirst()
	if tc then
		if tc:IsAbleToHand() and (not tc:IsSSetable() or Duel.SelectOption(tp,1190,1153)==0) then
			Duel.SendtoHand(tc,nil,REASON_EFFECT)
			Duel.ConfirmCards(1-tp,tc)
		else
			Duel.SSet(tp,tc)
		end
	end
end
function s.target(e,c)
	return c:IsAttribute(ATTRIBUTE_FIRE) and c:IsRace(RACE_DRAGON)
end
function s.sccon(e,tp,eg,ep,ev,re,r,rp)
	local ph=Duel.GetCurrentPhase()
	return ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE
end
function s.mfilter(c)
	return not c:IsStatus(STATUS_SUMMONING)
end
function s.sctarg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	local mg=Duel.GetMatchingGroup(s.mfilter,tp,LOCATION_MZONE,0,nil)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,1,nil,c,mg) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.scop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsControler(1-tp) or not c:IsRelateToEffect(e) or c:IsFacedown() then return end
	local mg=Duel.GetMatchingGroup(s.mfilter,tp,LOCATION_MZONE,0,nil)
	local g=Duel.GetMatchingGroup(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,nil,c,mg)
	if g:GetCount()>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local sg=g:Select(tp,1,1,nil)
		Duel.SynchroSummon(tp,sg:GetFirst(),c)
	end
end