--罪宝の咎人
local s,id,o=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TODECK)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--atkdown
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_ATKCHANGE)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
	e2:SetRange(LOCATION_HAND)
	e2:SetHintTiming(TIMING_DAMAGE_STEP)
	e1:SetCountLimit(1,id+o)
	e2:SetCondition(s.atkcon)
	e2:SetCost(aux.bfgcost)
	e2:SetTarget(s.atktg)
	e2:SetOperation(s.atkop)
	c:RegisterEffect(e2)
end
function s.cfilter(c,e,tp)
	return c:IsSummonPlayer(1-tp) and c:IsSummonLocation(LOCATION_DECK+LOCATION_EXTRA)
end
function s.confilter(c)
	return c:IsSetCard(0x19b) and c:IsFaceup() and c:GetOriginalType()&TYPE_MONSTER>0
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(s.confilter,tp,LOCATION_ONFIELD,0,1,nil)
		and eg:IsExists(s.cfilter,1,nil,e,tp)
end
function s.tdfilter(c)
	return c:IsAbleToDeck()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.tdfilter(chkc) and chkc:IsControler(1-tp) end
	if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectTarget(tp,s.tdfilter,tp,0,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
	end
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
	local phase=Duel.GetCurrentPhase()
	if phase~=PHASE_DAMAGE or Duel.IsDamageCalculated() then return false end
	local a=Duel.GetAttacker()
	local d=Duel.GetAttackTarget()
	if not d then return false end
	if not a:IsControler(tp) then a,d=d,a end
	e:SetLabelObject(d)
	return a:IsControler(tp) and a:IsFaceup() and a:IsSetCard(0x19b) and d:IsControler(1-tp) and d:IsFaceup() and d:IsRelateToBattle()
end
function s.atktg(e,tp,ep,ev,re,r,rp,chk)
	local a=Duel.GetAttacker()
	local d=a:GetBattleTarget()
	if a:IsControler(1-tp) then a,d=d,a end
	if chk==0 then return not d:IsAttack(0) end
end
function s.atkop(e,tp,ep,ev,re,r,rp)
	local a=Duel.GetAttacker()
	local d=a:GetBattleTarget()
	if a:IsControler(1-tp) then a,d=d,a end
	if d:IsFaceup() and d:IsRelateToBattle() then
		local atk=d:GetAttack()
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_SET_ATTACK_FINAL)
		e1:SetValue(math.ceil(atk/2))
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		d:RegisterEffect(e1)
	end
end