--影騎士シメーリア
local s,id,o=GetID()
function s.initial_effect(c)
	--change effect
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_CHAINING)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.chcon)
	e1:SetTarget(s.chtg)
	e1:SetOperation(s.chop)
	c:RegisterEffect(e1)
	--spsummon from szone
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetCountLimit(1,id+o)
	e2:SetHintTiming(0,TIMING_MAIN_END)
	e2:SetCondition(s.spcon)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
function s.chcon(e,tp,eg,ep,ev,re,r,rp)
	return rp==1-tp and re:IsActiveType(TYPE_MONSTER) and Duel.GetCurrentChain()>=2
end
function s.mfilter(c)
	return c:IsSetCard(0x1a2) and c:IsType(TYPE_MONSTER) and not c:IsForbidden() and c:IsFaceupEx()
end
function s.chtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.mfilter,rp,0,LOCATION_MZONE+LOCATION_GRAVE,1,nil) and Duel.GetLocationCount(1-rp,LOCATION_SZONE)>0 end
end
function s.chop(e,tp,eg,ep,ev,re,r,rp)
	local g=Group.CreateGroup()
	Duel.ChangeTargetCard(ev,g)
	Duel.ChangeChainOperation(ev,s.repop)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(1,0)
	e1:SetTarget(s.splimit)
	e1:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e1,tp)
end
function s.repop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if Duel.GetLocationCount(1-tp,LOCATION_SZONE)==0 then return end
	Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_TOFIELD)
	local g=Duel.SelectMatchingCard(1-tp,aux.NecroValleyFilter(s.mfilter),1-tp,LOCATION_MZONE+LOCATION_GRAVE,0,1,1,nil)
	local tc=g:GetFirst()
	if tc then
		Duel.MoveToField(tc,1-tp,1-tp,LOCATION_SZONE,POS_FACEUP,true)
		local e1=Effect.CreateEffect(c)
		e1:SetCode(EFFECT_CHANGE_TYPE)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
		e1:SetValue(TYPE_TRAP+TYPE_CONTINUOUS)
		tc:RegisterEffect(e1)
	end
end
function s.splimit(e,c)
	return c:IsCode(id)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	local ph=Duel.GetCurrentPhase()
	return (ph==PHASE_MAIN1 or ph==PHASE_MAIN2) and e:GetHandler():GetType()==TYPE_TRAP+TYPE_CONTINUOUS
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsPlayerCanSpecialSummonMonster(tp,id,0x1a2,TYPE_MONSTER+TYPE_EFFECT,1200,1600,4,RACE_PYRO,ATTRIBUTE_DARK) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end