--結晶魔術 光の淚
local s,id,o=GetID()
function s.initial_effect(c)
	--activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.tgfilter(c)
	return (c:IsRace(RACE_SPELLCASTER) or c:IsType(TYPE_SPELL)) and c:IsAbleToGrave()
end
function s.spfilter(c,e,tp)
	return c:IsSetCard(0x128,0x150) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	local ch=Duel.GetCurrentChain()
	local b1=(Duel.GetFlagEffect(tp,id)==0 and Duel.IsExistingMatchingCard(aux.AND(Card.IsFaceup,Card.IsSetCard),tp,LOCATION_MZONE,0,1,nil,0x128,0x150) or not e:IsCostChecked()) and Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil)
	local b2=(Duel.GetFlagEffect(tp,id+o)==0 and ch>chk and Duel.GetChainInfo(ch-chk,CHAININFO_TRIGGERING_PLAYER)==1-tp or not e:IsCostChecked()) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp)
	if chk==0 then return b1 or b2 end
	local off=1
	local ops={}
	local opval={}
	if b1 then
		ops[off]=aux.Stringid(id,1)
		opval[off-1]=1
		off=off+1
	end
	if b2 then
		ops[off]=aux.Stringid(id,2)
		opval[off-1]=2
		off=off+1
	end
	if off==1 then return end
	local op=Duel.SelectOption(tp,table.unpack(ops))
	e:SetLabel(opval[op])
	if opval[op]==1 then
		if e:IsCostChecked() then
			Duel.RegisterFlagEffect(tp,id,RESET_PHASE+PHASE_END,0,1)
		end
		e:SetCategory(CATEGORY_TOGRAVE)
		Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
	else
		if e:IsCostChecked() then
			Duel.RegisterFlagEffect(tp,id+o,RESET_PHASE+PHASE_END,0,1)
		end
		e:SetCategory(CATEGORY_SPECIAL_SUMMON)
		Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_HAND)
	end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	if e:GetLabel()==1 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
		local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
		if g:GetCount()>0 then
			Duel.SendtoGrave(g,REASON_EFFECT)
		end
	else
		if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK+LOCATION_HAND,0,1,1,nil,e,tp)
		if g:GetCount()>0 then
			Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
		end
	end
end