--創神のヴァルモニカ
local s,id,o=GetID()
function s.initial_effect(c)
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(TIMING_DAMAGE_STEP)
	e1:SetCondition(aux.dscon)
	c:RegisterEffect(e1)
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_UPDATE_ATTACK)
	e2:SetRange(LOCATION_SZONE)
	e2:SetTargetRange(LOCATION_MZONE,0)
	e2:SetCondition(s.atkcon)
	e2:SetTarget(s.atktg)
	e2:SetValue(1200)
	c:RegisterEffect(e2)
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,0))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCountLimit(1,id)
	e3:SetCondition(s.spcon)
	e3:SetTarget(s.sptg)
	e3:SetOperation(s.spop)
	c:RegisterEffect(e3)
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,1))
	e4:SetCategory(CATEGORY_COUNTER)
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e4:SetCode(EVENT_TO_GRAVE)
	e4:SetProperty(EFFECT_FLAG_DELAY)
	e4:SetCountLimit(1,id+o)
	e4:SetCondition(s.coucon)
	e4:SetTarget(s.coutg)
	e4:SetOperation(s.couop)
	c:RegisterEffect(e4)
end
function s.cfilter(c)
	return c:GetCounter(0x6a)>0
end
function s.iee(c)
	return c:GetCounter(0x6a)
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
	local sg=Duel.GetMatchingGroup(s.cfilter,e:GetHandler():GetControler(),LOCATION_ONFIELD,0,nil)
	local ct=sg:GetSum(s.iee)
	return ct>5
end
function s.atktg(e,c)
	return c:IsSetCard(0x1a3) and c:IsType(TYPE_LINK)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(Card.IsSummonPlayer,1,e:GetHandler(),1-tp)
end
function s.spfilter(c)
	return c:IsLinkSummonable(nil) and c:IsSetCard(0x1a3)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil)
	local tc=g:GetFirst()
	if tc then
		Duel.LinkSummon(tp,tc,nil)
	end
end
function s.coucon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsPreviousLocation(LOCATION_HAND+LOCATION_ONFIELD)
end
function s.ctfilter(c)
	return c:IsFaceup() and c:IsCanAddCounter(0x6a,1) and c:GetCounter(0x6a)<3
end
function s.coutg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.ctfilter,tp,LOCATION_PZONE,0,1,nil) end
	local g=Duel.GetMatchingGroup(s.ctfilter,tp,LOCATION_PZONE,0,nil)
	Duel.SetOperationInfo(0,CATEGORY_COUNTER,g,1,0,0x6a)
end
function s.couop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	local tc=Duel.SelectMatchingCard(tp,s.ctfilter,tp,LOCATION_PZONE,0,1,1,nil):GetFirst()
	if tc then
		local ct=3-tc:GetCounter(0x6a)
		tc:AddCounter(0x6a,ct)
	end
end