--Shadow Severing Strike
local s,id,o=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--effect
	local custom_code=aux.RegisterMergedDelayedEvent_ToSingleCard(c,id,EVENT_REMOVE)
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_DISABLE|CATEGORY_DRAW|CATEGORY_REMOVE)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(custom_code)
	e2:SetRange(LOCATION_SZONE)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCountLimit(1,id)
	e2:SetTarget(s.actg)
	e2:SetOperation(s.acop)
	c:RegisterEffect(e2)
	--tohand
	local e3=Effect.CreateEffect(c)
	e3:SetCategory(CATEGORY_TOHAND)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_REMOVE)
	e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e3:SetCountLimit(1,id+o)
	e3:SetCondition(s.thcon)
	e3:SetTarget(s.thtg)
	e3:SetOperation(s.thop)
	c:RegisterEffect(e3)
	if not s.global_check then
		s.global_check=true
		local ge1=Effect.CreateEffect(c)
		ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		ge1:SetCode(EVENT_REMOVE)
		ge1:SetOperation(s.checkop)
		Duel.RegisterEffect(ge1,0)
	end
end
function s.checkop(e,tp,eg,ep,ev,re,r,rp)
	for tc in aux.Next(eg) do
		if re and re:GetHandler():IsType(TYPE_MONSTER) then
			tc:RegisterFlagEffect(id,RESET_CHAIN,0,1)
		end
	end
end
function s.cfilter(c)
	return c:IsFaceup() and c:GetFlagEffect(id)~=0
		and c:IsReason(REASON_COST)
		and c:IsPreviousLocation(LOCATION_ONFIELD+LOCATION_HAND)
end
function s.disfiter(c)
	return c:IsType(TYPE_SPELL+TYPE_TRAP) and aux.NegateAnyFilter(c)
end
function s.actg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local g=eg:Filter(s.cfilter,1,nil)
	local b1=Duel.IsExistingMatchingCard(s.disfiter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil)
		and g:IsExists(Card.IsType,1,nil,TYPE_MONSTER)
	local b2=Duel.IsPlayerCanDraw(tp,2)
		and g:IsExists(Card.IsType,1,nil,TYPE_SPELL)
	local b3=Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
		and g:IsExists(Card.IsType,1,nil,TYPE_TRAP)
	if chk==0 then return b1 or b2 or b3 end
	local category=0
	local label=0
	if b1 then
		category=category|CATEGORY_DISABLE
		label=label|TYPE_MONSTER
	end
	if b2 then
		category=category|CATEGORY_DRAW
		label=label|TYPE_SPELL
	end
	if b3 then
		category=category|CATEGORY_REMOVE
		label=label|TYPE_TRAP
	end
	e:SetCategory(category)
	e:SetLabel(label)
end
function s.acop(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	local label=e:GetLabel()
	local g=eg:Filter(s.cfilter,1,nil)
	local b1=Duel.IsExistingMatchingCard(s.disfiter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil)
		and label&TYPE_MONSTER~=0
	local b2=Duel.IsPlayerCanDraw(tp,2)
		and label&TYPE_SPELL~=0
	local b3=Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
		and label&TYPE_TRAP~=0
	if not b1 and not b2 and not b3 then return end
	local op=aux.SelectFromOptions(tp,
		{b1,aux.Stringid(id,2),1},
		{b2,aux.Stringid(id,3),2},
		{b3,aux.Stringid(id,4),3})
	if op==1 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISABLE)
		local sg=Duel.SelectMatchingCard(tp,s.disfiter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
		if sg:GetCount()>0 then
			Duel.HintSelection(sg)
			local tc=sg:GetFirst()
			Duel.NegateRelatedChain(tc,RESET_TURN_SET)
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
			e1:SetCode(EFFECT_DISABLE)
			e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
			tc:RegisterEffect(e1)
			local e2=Effect.CreateEffect(c)
			e2:SetType(EFFECT_TYPE_SINGLE)
			e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
			e2:SetCode(EFFECT_DISABLE_EFFECT)
			e2:SetValue(RESET_TURN_SET)
			e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
			tc:RegisterEffect(e2)
			if tc:IsType(TYPE_TRAPMONSTER) then
				local e3=Effect.CreateEffect(c)
				e3:SetType(EFFECT_TYPE_SINGLE)
				e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
				e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
				e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
				tc:RegisterEffect(e3)
			end
		end
	elseif op==2 then
		Duel.Draw(tp,2,REASON_EFFECT)
	elseif op==3 then
		local tg=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
		if tg:GetCount()>0 then
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
			local sg=tg:Select(tp,1,1,nil)
			Duel.HintSelection(sg)
			Duel.Remove(sg,POS_FACEUP,REASON_EFFECT)
		end
	end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsReason(REASON_COST) and re:IsActivated() and re:IsActiveType(TYPE_MONSTER)
end
function s.thfilter(c)
	return c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_REMOVED,0,1,e:GetHandler()) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_REMOVED)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_REMOVED,0,1,1,aux.ExceptThisCard(e))
	if g:GetCount()>0 then
		Duel.HintSelection(g)
		Duel.SendtoHand(g,nil,REASON_EFFECT)
	end
end