--D.D. Post
local s,id,o=GetID()
function s.initial_effect(c)
	--activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--atk up
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_UPDATE_ATTACK)
	e2:SetRange(LOCATION_SZONE)
	e2:SetTargetRange(LOCATION_MZONE,0)
	e2:SetValue(s.atkval)
	c:RegisterEffect(e2)
	--remove
	local e3=Effect.CreateEffect(c)
	e3:SetCategory(CATEGORY_REMOVE+CATEGORY_TODECK)
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetCode(EVENT_FREE_CHAIN)
	e3:SetRange(LOCATION_SZONE)
	e3:SetHintTiming(0,TIMING_MAIN_END)
	e3:SetCountLimit(1)
	e3:SetCondition(s.rmcon)
	e3:SetTarget(s.rmtg)
	e3:SetOperation(s.rmop)
	c:RegisterEffect(e3)
	--set
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e4:SetCode(EVENT_REMOVE)
	e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e4:SetCountLimit(1,id)
	e4:SetTarget(s.settg)
	e4:SetOperation(s.setop)
	c:RegisterEffect(e4)
end
function s.GetType(c)
	if c:IsType(TYPE_MONSTER) then
		return TYPE_MONSTER
	elseif c:IsType(TYPE_SPELL) then
		return TYPE_SPELL
	elseif c:IsType(TYPE_TRAP) then
		return TYPE_TRAP
	end
end
function s.atkval(e,c)
	local g=Duel.GetMatchingGroup(Card.IsFaceup,e:GetHandlerPlayer(),LOCATION_REMOVED,0,nil)
	return g:GetClassCount(s.GetType)*300
end
function s.rmcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsMainPhase()
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(Card.IsAbleToRemove),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil)
	if g:GetCount()>0 and Duel.Remove(g,POS_FACEUP,REASON_EFFECT)>0
		and Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,LOCATION_REMOVED,0,1,nil)
		and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
		local sg=Duel.SelectMatchingCard(tp,Card.IsAbleToDeck,tp,LOCATION_REMOVED,0,1,1,c)
		if sg:GetCount()>0 then
			Duel.BreakEffect()
			Duel.HintSelection(sg)
			Duel.SendtoDeck(sg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
		end
	end
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and not c:IsForbidden() and c:CheckUniqueOnField(tp) end
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then Duel.MoveToField(c,tp,tp,LOCATION_SZONE,POS_FACEUP,true) end
end