--滅びの黒魔術師
local s,id,o=GetID()
function s.initial_effect(c)
	--fusion
	c:EnableReviveLimit()
	aux.AddFusionProcCodeFun(c,46986414,aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_LIGHT+ATTRIBUTE_DARK),1,true,true)
	--splimit
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e0:SetCode(EVENT_SPSUMMON_SUCCESS)
	e0:SetCondition(s.condition)
	e0:SetOperation(s.regop)
	c:RegisterEffect(e0)
	--alt summon
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e1:SetRange(LOCATION_EXTRA)
	e1:SetCondition(s.spcon)
	e1:SetOperation(s.spop)
	e1:SetValue(SUMMON_TYPE_SPECIAL)
	c:RegisterEffect(e1)
	--spsummon condition
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e2:SetCode(EFFECT_SPSUMMON_CONDITION)
	e2:SetValue(s.splimit)
	c:RegisterEffect(e2)
	--change name
	aux.EnableChangeCode(c,46986414,LOCATION_MZONE+LOCATION_GRAVE)
	--search
	local e4=Effect.CreateEffect(c)
	e4:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e4:SetCode(EVENT_SPSUMMON_SUCCESS)
	e4:SetProperty(EFFECT_FLAG_DELAY)
	e4:SetTarget(s.thtg)
	e4:SetOperation(s.thop)
	c:RegisterEffect(e4)
	Duel.AddCustomActivityCounter(id,ACTIVITY_CHAIN,s.chainfilter)
end
function s.chainfilter(re,tp,cid)
	local rc=re:GetHandler()
	return rc:GetType()==TYPE_SPELL and re:IsHasType(EFFECT_TYPE_ACTIVATE)
end
function s.spfilter(c)
	return c:IsRace(RACE_SPELLCASTER) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsLevelAbove(6) and c:IsAbleToRemoveAsCost()
end
function s.spcon(e,c)
	if c==nil then return true end
	local tp=c:GetControler()
	return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_MZONE,0,1,nil)
		and (Duel.GetCustomActivityCount(id,tp,ACTIVITY_CHAIN)>0
		or Duel.GetCustomActivityCount(id,1-tp,ACTIVITY_CHAIN)>0)
		and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
	e:GetHandler():RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD-RESET_TOFIELD+RESET_PHASE+PHASE_END,0,1)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_MZONE,0,1,1,nil)
	Duel.Remove(g,POS_FACEUP,REASON_COST)
	Duel.RegisterFlagEffect(tp,id,RESET_PHASE+PHASE_END,0,1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsSummonType(SUMMON_TYPE_FUSION) or c:GetFlagEffect(id)>0
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
	Duel.RegisterFlagEffect(tp,id,RESET_PHASE+PHASE_END,0,1)
end
function s.splimit(e,se,sp,st)
	return bit.band(st,SUMMON_TYPE_FUSION)==SUMMON_TYPE_FUSION and Duel.GetFlagEffect(sp,id)==0
end
function s.thfilter(c)
	return c:IsAbleToHand() and (c:IsCode(46986414) or aux.IsCodeListed(c,46986414))
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end

