--石版の神殿
local s,id,o=GetID()
function s.initial_effect(c)
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_FZONE)
	e2:SetCountLimit(1,id)
	e2:SetTarget(s.settg)
	e2:SetOperation(s.setop)
	c:RegisterEffect(e2)
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetCode(EFFECT_TO_GRAVE_REDIRECT_CB)
	e3:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e3:SetCondition(s.repcon)
	e3:SetOperation(s.repop)
	c:RegisterEffect(e3)
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_GRANT)
	e4:SetRange(LOCATION_SZONE)
	e4:SetTargetRange(LOCATION_MZONE,0)
	e4:SetTarget(s.eftg)
	e4:SetLabelObject(e3)
	c:RegisterEffect(e4)
end
function s.filter(c)
	return c:IsType(TYPE_MONSTER) and not c:IsForbidden()
end
function s.setfilter(c)
	return c:IsSetCard(0x2ae) and c:IsType(TYPE_MONSTER) and not c:IsForbidden()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil) and Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil)
		and Duel.GetLocationCount(tp,LOCATION_SZONE)>1 end
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
	local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND,0,1,1,nil)
	if #g==0 then return end
	local tc=g:GetFirst()
	if tc then
		Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetCode(EFFECT_CHANGE_TYPE)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
		e1:SetValue(TYPE_SPELL+TYPE_CONTINUOUS)
		tc:RegisterEffect(e1)
		tc:SetStatus(STATUS_EFFECT_ENABLED,true)
	end
	if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
	Duel.BreakEffect()
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
	local sg=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK,0,1,1,nil)
	local stc=sg:GetFirst()
	if stc then
		Duel.MoveToField(stc,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetCode(EFFECT_CHANGE_TYPE)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
		e1:SetValue(TYPE_SPELL+TYPE_CONTINUOUS)
		stc:RegisterEffect(e1)
		stc:SetStatus(STATUS_EFFECT_ENABLED,true)
	end
end
function s.repcon(e)
	local c=e:GetHandler()
	return c:IsFaceup() and c:IsLocation(LOCATION_MZONE) and c:IsReason(REASON_DESTROY)
end
function s.repop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local e1=Effect.CreateEffect(c)
	e1:SetCode(EFFECT_CHANGE_TYPE)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
	e1:SetValue(TYPE_SPELL+TYPE_CONTINUOUS)
	c:RegisterEffect(e1)
end
function s.eftg(e,c)
	return c:IsType(TYPE_EFFECT) and c:IsSetCard(0x2ae)
end