--勤劳的山螳螂
local s,id,o=GetID()
function s.initial_effect(c)
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
	e1:SetCondition(s.spcon)
	c:RegisterEffect(e1)
	--pos change
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_POSITION)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,id+o)
	e2:SetCondition(s.poscon)
	e2:SetTarget(s.postg)
	e2:SetOperation(s.posop)
	c:RegisterEffect(e2)
	--to hand
	local e3=Effect.CreateEffect(c)
	e3:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_DESTROYED)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetCountLimit(1,id+o*2)
	e3:SetTarget(s.thtg)
	e3:SetOperation(s.thop)
	c:RegisterEffect(e3)
end

function s.spfilter(c)
	return c:IsFaceup() and c:IsLevelBelow(6)
end
function s.spcon(e,c)
	if c==nil then return true end
	return Duel.IsExistingMatchingCard(s.spfilter,tp,0,LOCATION_MZONE,1,nil)
end
function s.filter(c)
	return c:IsFaceup() and c:IsCanChangePosition()
end
function s.poscon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)>Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)
end
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,c) end
	local sg=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
	Duel.SetOperationInfo(0,CATEGORY_POSITION,sg,sg:GetCount(),0,0)
end
function s.cfilter(c)
	return c:IsFaceup() and c:IsRace(RACE_INSECT)
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local sg=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
	Duel.ChangePosition(sg,POS_FACEUP_DEFENSE,0,POS_FACEUP_ATTACK,0)
	local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,c)
	for tc in aux.Next(g) do
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_CHANGE_ATTRIBUTE)
		e1:SetValue(c:GetAttribute())
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		tc:RegisterEffect(e1)
		if tc:GetLevel()>0 then
			local e2=Effect.CreateEffect(c)
			e2:SetType(EFFECT_TYPE_SINGLE)
			e2:SetCode(EFFECT_CHANGE_LEVEL)
			e2:SetValue(c:GetLevel())
			e2:SetReset(RESET_EVENT+RESETS_STANDARD)
			tc:RegisterEffect(e2)
		end
	end
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e3:SetTargetRange(1,0)
	e3:SetTarget(s.splimit)
	e3:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e3,tp)
end
function s.splimit(e,c)
	return not c:IsRace(RACE_INSECT)
end
function s.thfilter(c)
	return c:IsLevelAbove(8) and c:IsRace(RACE_INSECT) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end