--アコード・トーカー＠イグニスター
local s,id,o=GetID()
function s.initial_effect(c)
	--link summon
	aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkType,TYPE_EFFECT),3)
	c:EnableReviveLimit()
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--negate
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_NEGATE+CATEGORY_REMOVE)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_CHAINING)
	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,id)
	e2:SetCondition(s.discon)
	e2:SetCost(s.discost)
	e2:SetTarget(aux.nbtg)
	e2:SetOperation(s.disop)
	c:RegisterEffect(e2)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK)
end
function s.spfilter(c,e,tp,zone)
	return c:IsAttack(2300) and c:IsRace(RACE_CYBERSE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,tp,zone)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local zone=bit.band(e:GetHandler():GetLinkedZone(tp),0x1f)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp,zone) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local zone=bit.band(c:GetLinkedZone(tp),0x1f)
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE,tp,LOCATION_REASON_TOFIELD,zone)
	if zone~=0 and ft>0 then
		if Duel.IsPlayerAffectedByEffect(tp,59822133) then ft=1 end
		local tg=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE,0,nil,e,tp,zone)
		local g=nil
		if tg:GetCount()>ft then
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
			g=tg:Select(tp,ft,ft,nil)
		else
			g=tg
		end
		if g:GetCount()>0 then
			for tc in aux.Next(g) do
				Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP,zone)
			end
			Duel.SpecialSummonComplete()
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_UPDATE_ATTACK)
			e1:SetValue(g:GetCount()*500)
			e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
			c:RegisterEffect(e1)
		end
	end
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetReset(RESET_PHASE+PHASE_END)
	e1:SetTargetRange(1,0)
	Duel.RegisterEffect(e1,tp)
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
	if e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) then return false end
	return rp==1-tp and Duel.IsChainNegatable(ev)
end
function s.cfilter(c,g)
	return c:IsType(TYPE_LINK)
		and g:IsContains(c) and not c:IsStatus(STATUS_BATTLE_DESTROYED)
end
function s.discost(e,tp,eg,ep,ev,re,r,rp,chk)
	local lg=e:GetHandler():GetLinkedGroup()
	if chk==0 then return Duel.CheckReleaseGroup(tp,s.cfilter,1,nil,lg) end
	local g=Duel.SelectReleaseGroup(tp,s.cfilter,1,1,nil,lg)
	Duel.Release(g,REASON_COST)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
		Duel.Remove(eg,POS_FACEUP,REASON_EFFECT)
	end
end